Problem A: A Disappearing Language


Solution B is the many-to-many solution. This solution uses several of the many-to-many strategies. Rather than take the traditional route of asking experts to compile a database of information, this solution seeks to engage the local community and establish an easily accessible record of something never before available to those outside the Passamaquoddy community. Not only does this solution put the power into the hands of the Passamaquoddy tribespeople, it also creates an opportunity for younger generations to get in on the educational aspects of this project. From the grandchildren in charge of taking the videos, to the ultimate users inside and outside the community, this solution certainly engages a many-to-many strategy.



Problem B: Neglected Ruins


Solution B is the many-to-many solution. This solution involves the engagement of many users in the creation and use of information. Similar to the geocaching concept, this project utilizes the adventurous nature of its users to create engaging content. By putting the power in the hands of the users there is a sense of responsibility and competition that encourages users to find new buildings that others haven’t explored after visiting several already marked with the interactive stickers. For users that are unable to travel to certain abandoned buildings, there is a secondary option that still allows them to engage with the content through the eyes of other users who have visited, which further enhances the many-to-many aspect of this project.



Problem C: Misunderstanding Computer Animation


Solution B is the many-to-many solution. While solution A is certainly an interesting take on the project, it lacks the educational and detailed information found in solution B. There isn’t currently an interactive environment where people can go to learn about the underlying structure of animations without having to get into more complicated things, such as how to actually create the structures within design software. This project allows users that are simply interested in the process to explore as deeply as they wish to go. This solution also employs the DIY and Mobilize strategies by giving users the resources needed to go out and start animating things for themselves after learning about the processes through the app.



Problem D: A Broken Fountain


Solution A is the many-to-many solution. Getting the existing campus community involved in the fountain redesign brings in new possibilities that will be more useful than simply an art installation showing natural bodies of water. I would go further and say that the student should consult the botany department in addition to the sustainable agriculture on campus when researching plants that should be included in the installation. This solution involves several many-to-many strategies, but the most prominent would be the Mobilize strategy. I can only assume that the student put in place a structure that the agriculture club could take on after graduation so that the project is able to take on a life of its own without the creator having to be there, which is crucial for the project to have a lasting and important impact on its many users.